7 edition of Wilderlands Of High Fantasy found in the catalog.
August 1, 2005
by White Wolf Publishing
Written in English
Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Campaign Setting
|The Physical Object|
Wilderlands of High Fantasy. Greyhawk or Forgotten Realms boxed sets are, I would suspect, more fun than trying to adapt the ponderous source books for both into an OSR game. WOH has everything you need to put together a hexcrawl quickly, but you can make the towns as you like them, adapt things, change things, etc., and no one will be the. The original Wilderlands of High Fantasy supplement, not to be confused with the Necromancer Games omnibus of the same name. Includes the background for Barbarian Altanis, the Glow Worm Steppes, Tarantis, and Valon, plus includes Wilderlands maps #, covering the City-State of the Invincible Overlord and all those regions.
Everything about Wilderlands just screams Frank Frazetta and his Fantastic art. From the adventures of John Carter of Mars, to Pellucidar, to John Norman's Gor, to Robert E. Howard's Conan and Kull, to Ancient and Prehistoric cultures the Wilderlands of High Fantasy is a place you get to by "turning left instead of turning right.". Wilderlands of High Fantasy grew from the officially licensed D&D material from Judges Guild in the s and s including City State of the Invincible Overlord. Judges Guild, through Necromancer Games, also published a boxed set of the Wilderlands for 3rd Edition D&D in
Wilderlands of High Fantasy was published by Necromancer Games/White Wolf in It contains 18 poster maps and pages of text, and was priced at $ It contains 18 poster maps and pages of text, and was priced at $ Details about Wilderlands of High Fantasy Judges Guild Dungeons & Dragons Book NO MAPS. This book is in good condition with some wear that includes marks/scuffs (see pictures). This auction is for the book ONLY, no maps or other booklets. Original book from Payment is due within 2 days of : Judges Guild.
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THE MOST DETAILED FANTASY SETTING OF ALL TIME. ~ The Wilderlands of High Fantasy Boxed Campaign Set is the definitive Judge's Guide to the Wilderlands.
A companion to the Player's Guide to the Wilderlands, this boxed set is unmatched in scope and detail.5/5(2). Wilderlands of High Fantasy (Judges Guild, Dungeons and Dragons) Paperback – January 1, by Bill Owen (Author), Bob Bledsaw (Author)Price: $ The Wilderlands of High Fantasy Guidebook.
This product is a 24 page Guidebook for the five maps of the Wilderlands of High Fantasy. The books has an introduction and commentary by Robert S. Conley who has used the Wilderlands as his /5(5).
The Wilderlands of High Fantasy is a compilation and update of several campaign books published by Judges Guild in the late 70s and early 80s.
It uses the V D&D rules set, but is easily converted to other d20 systems, earlier editions of D&D or to Castles and Crusades. Wilderlands of High Fantasy is pretty much the first third-party Dungeons and Dragons campaign setting to ever come out, published in Wilderlands Of High Fantasy book late seventies by the venerable and back then extremely popular Judges Guild, the first of the many examples when someone else managed their work better than they themselves did.
It was published in a number of parts with the City State of the Invincible Overlordand Wilderlands of High Fantasycoming first followed by a number of other areas such as the Fantastic Wilderlands Beyonde, City State of the World Emperorand detailed settings like the Shield Maidens of Sea Rune.
Home to the City State of the Invincible Overlord and other classic Judges Guild products, the Wilderlands of High Fantasy is the ultimate epic high fantasy setting.
Wilderlands of High Fantasy; Ready Ref Sheets; Book of Treasure Maps; Mines of Custalon; Tegal Manor; Glory Hole Dwarven Mine; If you find them useful and fun then get the rest of the Wilderlands Maps, and whatever else interests you.
The hardest and most expensive to find will be the City State of the World Emperor which has Map Six CSWE. Wilderlands of High Fantasy is a page booklet covering five hex maps of about by miles each. That is a lot of fucking room, since the Wilderlands are HUEG.
While no setting is actually described within the booklet, the perceptive GM may glean hints about the nature of the campaign setting from the contents of the hex map itself. Wilderlands of High Fantasy Review-ish Thing As I've mentioned before, I've had a slight fascination with the Wilderlands of High Fantasy ever since reading some of Al's posts about it.
I found a bargain copy of the Necromancer version, and skimmed it, but overall found it too long and unwieldy and detailed to really make any use of. This particular book here, Wilderlands of High Fantasy, I first bought in the local corner hardware store when I was in 5th grade.
It was the third RPG product I ever bought, but it was the one I used the longest (and still use). The Wilderlands saw its genesis in Bob Bledsaw's first work on his own house campaign, which was unabashedly set in Middle-earth.
A played-as-straight Middle-earth, as well, with few if any anachronistic or outre : James Mishler. The Majestic Wilderlands: Points of Light: Labyrinth Lord: Revised Edition: Scourge of the Demon Wolf: Blackmarsh: d30 Sandbox Companion: Borderlands Mapset: OD&D Dungeons & Dragons Original Edition (0e) Fantasy City Encounter Seeds & Hooks: OD&D Supplement II: Blackmoor (0e) Points of Light 2: The Sunrise Sea.
City book - I prefer the original CSIO to the 3e version, whereas the 3e WoHF is much better than 0e IMO.
Adventures - most are too high level. Good ones include Caverns of Thracia, the Ilhiedrin Book and Lost Man's Trail. Dyson Logos' stuff also fits great in Wilderlands.
And you need encounter tables, the 5e ones in XGTE work well. e.g. the Wilderlands of High Fantasy Color Maps product says "Important Note: The PDF for the Wilderlands of High Fantasy Guidebook is included in this product.
You only need to buy the separate guidebook if you want a print copy of the guidebook. The Wilderlands of High Fantasy Guidebook This product contains a 24 page Guidebook for the five maps of the Wilderlands of High Fantasy. The books has an introduction and commentary by Robert S. Conley who has used the Wilderlands as his /5(5).
The first of the wilderness series, the first book of the Wilderlands of High Fantasy covers the settlements and regions for Campaign Map #2-Barbarian Altanis. Here you can find wilderlands of high fantasy corebook shared files.
Download sword & sorcery - wilderlands of high fantasy - campaign from MB, jg - wilderlands of high from MB free from TraDownload. Wilderlands of High Fantasy is a boxed set. It contains two softcover books, and 9 maps. The maps are b/w maps with a lot of detail.
The maps themselves fold. The setting of the stereotypical High (or "epic") Fantasy, a collection of tropes, often boiled down from The Lord of the Rings, which has been the foundation for many a series of doorstoppers.
Basically, the Dark Lord, thought defeated millennia past, has returned to his Dark Tower in the Dark Land, gathering around him Dark Forces. Home to the City State of the Invincible Overlord and other classic Judges Guild products, the Wilderlands of High Fantasy is the ultimate epic high fantasy setting.
The Most Detailed Fantasy Setting of All Time!4/5(1).The Wilderlands of High Fantasy Boxed Campaign Set is the definitive Judge's Guide to the Wilderlands.
A companion Player's Guide to the Wilderlands, this boxed set is unmatched in scope and detail. This box contains: 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands!The Wilderlands of High Fantasy Guidebook This product contains a 24 page Guidebook for the five maps of the Wilderlands of High Fantasy.
The books has an introduction and commentary by Robert S. Conley who has used the Wilderlands as his main fantasy campaign for .